Game Title
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Dead Space 3 https://www.youtube.com/watch?v=nUgrIBqFHY4
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Roberto D’alberto
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Provide detailed descriptions from
chosen examples of sounds that establish…
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Clearly state what production technique(s)
you think have been used to create specific soundtrack elements
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Setting
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A slow and mysterious sounding orchestral piece plays in the
background to set the scene, as it makes the viewer feel spooked or eerie. A
wind sound track also plays to the flow of the snow storm that a man is
walking in. The Background music creates this scene with its slow pacing,
minor tone, and dawning stringed instruments. Towards the end of this scene,
a man kills his subordinate and then kills himself fusing a pistol. At this point the music stops to put more
focus on the scene. The wind and crunching of the snow, makes the setting
feel cold, lonely, windy, and misty. Giving the player the feeling of being
outside.
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The Background music must have been created using real instruments
and a real orchestra. Whereas the wind sounds very real, but could have been
digitally developed, although for simple purposes, I believe it must have
been recorded using field sound equipment. The gun shot sound used when the
man killed himself sounded very artificial and digital. It may have been
created using a VST on a computer, but it did not sound live, and real. The
snow footsteps also sounded realistic, as if a person walking on snow was
recorded.
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Mood
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The wind creates a mysterious mood. The music changes with pace and
pitch, even instruments in order to create a mood. When the city is first
shown, the music becomes loader and more introductive, creating a sort of
safe haven mood. It also has a futuristic/techno sound to the space ship that
was shown in the scene. Then it changes and gets a darker sound. The violins
become sad and the mood is despair. There are also sounds of guns and clothes
shuffling as the characters move in the scene.
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The space ship audio effect sounded computerized. It did not sound
like it could have been made using real instruments. Whereas the shuffling of
the clothes and guns sounded very real and interactive.
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Game genre
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The music used to set the mood and the setting is to be expected in a
thriller/horror/first person shooter. This is because the game is mostly
based on a sad story, designed to put fear and despair into the player, to
make the player feel like they are always in danger. The music does truly
make the player feel like in a world different to our own, with advanced
technology.
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All the advanced sounds that were heard coming from any of the
futuristic equipment or hover ships sound like computerized audio.
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Narrative
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The clip tells of a new civilisation of the human race after a mass
incident that wiped most of the population out. Alien artefacts named “markers”
were found many years ago that would be the end of planet earth. For Markers
would bring a plague of the undead of such mass, that it caused humans to leave
the planet. A man, who was given the knowledge on how to destroy/and or build
these markers is now being hunted down by a corrupted government, in order to
put his knowledge to use.
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All the advanced sounds that were heard coming from any of the
futuristic equipment or hover ships sound like computerized audio.
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Game Title
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Game Title
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Roberto D’alberto
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Provide detailed descriptions from chosen examples of sounds that establish…
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Clearly state what production technique(s) you think have been used to create specific soundtrack elements
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Setting
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The first scene begins at 2:32, the setting is set by the calming opera that can be heard, they sing a lullaby as if a tell tale story told to children was about to unfold. The setting is now mysterious as the player awaits to see how the game is to begin, as a legendary story. As the opera woman and the song develops, a bridge to a modern day city is shown. and the music turns to dark, foreshadowing something daunting onto this city. All of a sudden, all the music stops, and the camera becomes the first person view of a beast.(or at least it sounds like a beast). This "beast" now heads to the club, walking past drunk people on the way, but he pays no attention to them. The sign above the club flickered, that could be a bad sign. At 3:56 the setting is completely changed as the music heard now is complete rock, and metal, probably to represent demons in some way as there can be seen people dressed as them.
6:08 The lead guitarist and his girlfriend are leaving the club, while the "beast" is following them. the beast gets close to them and grabs the man, but his hand is slapped away. As they leave the premises, the doors are busted open by the beast as he charges into them. The beast kills the bouncer and pounces towards the couple. He manages to knock out Jen and get away with her boyfriend.
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A live woman singing opera must've been recorded along with an all males and women choir that can be heard in the background.
3:49 a beast sound can be heard, almost like a lion, I believe it was recorded live by an actual real life animal.
The sign above the club the "beast" walks into flashes and makes a dysfunctional electricity sound, I believe this was made with a computer, using some sort of glitch software.
A strange growling can be heard when the beast busts open the iron doors to the club, but it doesn’t sound too real, so I believe this one was created digitally.
The sound of the doors smashing also sounded computer made.
The growls can constantly be heard as the beast in disguise is moving.
Car sirens can be heard towards the end of the scene, which were probably recorded from a real life siren alarm.
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Mood
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2:32-- Mood is calm, making the player feel intrigued with what is about to unfold, as the music sounds as if a story is being told.
3:56 Mood becomes intense, as the rock music gets louder and louder as the "beast" gets closer to the stage. Making the player feel, trapped in some way, with all the sound surrounding them.
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As it walks deeper into the club, an array of voices can be heard, although I believe that the mumbles of the voices in the background were created using mumbles recorded from an actually real life even and then repeated in the background to give the impression that there are a lot of loud people in this club.
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Game genre
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Primal is an Action-adventure game, it consists of puzzles, missions, and collectibles. As such, its very mythical and imaginative with its choice of characters and setting, like more action adventure games, for example, Bio Shock, or Borderlands.
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Narrative
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Primal is an action-adventure video game released in 2003 for the PlayStation 2. It was developed by SCE Studio Cambridge. It tells the story of Jennifer Tate, a 21-year-old woman searching for her boyfriend through a series of demonic realms. As the story develops, more is revealed about Jen's past and her relationship with her boyfriend, as well as the nature of the demon worlds.
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Roberto D’alberto
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Provide detailed descriptions from chosen examples of sounds that establish…
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Clearly state what production technique(s) you think have been used to create specific soundtrack elements
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Setting
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There are three main 4 in this clip:
1: (00:00 - 00:42) In the first scene, the setting is set by the rain, thunder and the slow jazz music playing n the background, then, as the woman is about to stab the man on the bed, the music builds for dramatic affect. The rain and thunder makes the scene seem dark, and the time setting is established when the jazz plays in the back. Meaning its based in the early 1900.
2: (00:42 - 01:10) A Cop, is talking about secrecy in his local city, and so, he goes to confront someone in a dark alley. As he approaches him, he takes him to the back of an alley and hits him with his gun at the back of the head. Then the Cop shoots the man in the back while he's on the floor.
3: (01:10 - 01:42) This scene begins with a phone call, or a recorded message. then it cuts to a man fighting in a boxing ring.
4: (01:42 - 02:20) A magician is having trouble with his money, and so it seems he decides to kill his partner, his wife, in order to save money. He kills her by throwing a knife at her head while she is on the spinning wheel.
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Rain and thunder sounds very really, I beilive it was recorded from real life. Using some sort of equipment out in a storm.
Stabbing noise heard when the woman stabs the man on the bed. It sounds very real, but too difficult to record from real life, so I believe It was made using computer software, but with a touch of real life equipment.
Jazz music made with real instruments
Foot steps of the COP can be heard as he walking up to the other man in the alley, created using computer software.
Lighter being lit up, created using Computer Software.
When the cop hits the man in the alley with his gun, it sounds very real, and so I think it was also recorded from real life. from objects hitting each other.
While the man is on the floor, the Cop shoots him twice, the gun shots sound very real, but I believe they were created using Computer audio technology.
The sounds of the mans fists hitting the man in the face, created on a computer. But it almost sounds like someone hitting meat in real life, so it could have potentially been recorded from that.
More thunder, recorded from real life.
The magician hits the table, sounds real and so recorded from real life.
the magician throws the knife, the sound of it flying through the air, sounds very real, and so I think it was recorded from real life.
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Mood
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1: Mood here is very dark, especially with the rain and thunder. The ominous lighting on the woman makes her seem like she's about to do something wrong, or malicious. Then the music builds up as she grabs the knife, and stabs the man.
2: More rain, but his time outside, and the music also makes it seem as if another crime was about to be committed.
3:This one starts with less music, but starts when he begins to fight, the brutal hit sounds make it obvious that he's was hurting that man more then he should've been with those knuckledusters.
4: The sounds of him breaking things makes me feel like he's angry, especially when the music builds up to when he kills his partner/his wife.
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Rain and thunder sounds very really, I beilive it was recorded from real life. Using some sort of equipment out in a storm.
Jazz music made with real instruments
More thunder, recorded from real life.
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Game genre
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Zombies - Black Ops 3 is a FPS Zombie game that’s apart of the BOP3 franchise. Its simply about killing zombies but with a back story to how it all started and began.
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Narrative
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