Presentation Script
For this
presentation, we will be basing our audio cut sequence on the genre of
action/adventure. Similar games and
franchises within this genre include the Batman Arkham series, Borderlands,
Bioshock, Final Fantasy, Metal Gear, Shadow of the Colossus and Grand Theft
Auto. These games have helped influence our ideas. They all focus their
narratives on set action pieces which are aimed to impress the player and also
provide a thoroughly entertaining experience.
Our game is set in a post-apocalyptic
wasteland, after the robots created by humanity rebel against their creators.
Our character is named Cyborg, a robot created by humanity before the war. He
will speak in a robotic and formal manner due to his nature of being a robot. He
would have no particular accent and would have a plain monotonous sounding
voice. All this would be reflected in the narrative based audio.
During our
cut scene, Cyborg is speaking to the other protagonists, including his brother.
His brother starts arguing with Cyborg which then ends up with them both
fighting. The cut scene ends, with the screen going black, with a gunshot
sounding soon after. This leaves the fate of the two brothers undetermined.
The audio we
have produced will be narrative speech and various sound effects suiting the
games mood and atmosphere. The music produced will also suit the games
narrative and atmosphere which would increase the effectiveness of the audio if
used within a game sold commercially.
We have
produced the dialogue by using a studio. Our music would have been produced by
using traditional instruments. All of the sound effects would be digitally produced
using programs and applications, such as Reaper, Garage Band etc. Completed By James
Roberto: Hi, our
names are Roberto George and James and Kyle, and welcome to our game
presentation, pitching our Action Adventure Game.
George: We will be
exploring the diversity of the Action Adventure Genre. Our game will be similar and will be inspired
by games such as:
·
Borderlands
·
Bio Shock
·
Fallout
·
FF X
·
Batman
·
GTA
·
Metal Gear
·
Skyrim
·
Assassins Creed
James: Most Action
Adventure games such as these consist of exploring a wide range of land with
massive freedom in terms of being able to decide how to progress in the game,
for example, side quests are often used to keep a player occupied with
levelling up or becoming stronger before doing the story missions.
Roberto: Our Game
will be guided by the most successful Action Adventure Titles, in our game; the
player has to clear several cities from an invasion. Our Game is based on a
post-apocalyptic event of robots. Our Cut scene will be during the end of the
game, where both Cyba and his brother Lector are facing off, as the last
battle. The scene starts with Cyba reaching his brother in his own main city,
the Last city. Cyba starts arguing with his brother, trying to explain how his
ways are wrong, and he has come to finish him. Lector then gives him the chance
to join him, but Cyba refuses, after the final fight, the screen fades black,
but only one gun shot is heard.
George: Cyba will
be American, his accent and characteristics will be based off of Raiden from
Metal Gear Rising, as he is the perfect the description of our character. Looks
and Body posture will also be taken into consideration. The audio we have
produced will be narrative speech and various sound effects suiting the games
mood and atmosphere. The music produced will also suit the games narrative and
atmosphere, which would increase the effectiveness of the audio if used within
a game sold commercially.
Kyle: Our enemy
will be similar to Cyba, named Lector as his brother. His brother will be just
as the same as Cyba, except he will be based off Ocelot out of Metal gear.
James: We have produced
the dialogue by using a studio. Our music would have been produced by using
traditional instruments. All of the sound effects would be digitally produced
using programs and applications, such as Reaper, Garage Band etc.
Kyle: Production
wise, we hope to accomplish our goals through a discussed investment from your
business, as we believe that our game is very different to what the market has
to offer.
Roberto: That
concludes our games presentation, describing how our game will sound and what
it will be based off, we hope for an investment towards the creation of our
Game. Thank you for your time. Completed By Roberto Dalberto
Completed By GeorgeCompleted By George